

It was a little too 'Diabloish' in my opinion. What is DOS2 like? I played a little bit of the first one and didn't really enjoy it. I've no doubt that Deadfire will be an excellent game, and it will likely eclipse PoE1-and possibly Shadows of Amn itself, or more likely come near to it-but that's it. Couple that with the fact that DOS2 was developed with a much larger budget than Obsidian has for Deadfire, it's unfair to expect them to be equally ambitious.

I mean, yeah, maybe Deadfire will, too, but when asked during the campaign, Obsidian said that the scope of Deadfire would be smaller than SoA, and that it simply wasn't feasible to develop RPGs on that scale today. And of those games, none of them really tried to be bigger or better than Shadows of Amn, save for DOS2. So, after Shadows of Amn, these are really the only big games to look at: a CRPG is broadly defined as a top-down party-based roleplaying game. Net result is that in PoE a lot of the gameplay is driven by seeking out specific items to enhance your party's current builds, while in Divinity a lot of the gameplay is just re-checking vendors every so often until something you can use pops up. Even most of the seemingly random ones are well-designed enough that you could theoretically make a character around them (sigh for the nerfed Vile Loner Lance debuff barbarian).

In contrast all the magic items in PoE are designed. There are a few unique designed magic items scattered around, but most of what you find is vendor trash, even the "epics" and "legendaries." They have to because each party member might have a random mix of skills and stats depending on how they're built, the game has to fart out an endless stream of random-bonus items at you to ensure you eventually find some fraction that are useful to your particular character. no trash items? What about Xaurip's spears? PoE had A LOT of trash items but with stash they were easy to seperate from stuff you wanted to keep.īetter wording would have been "no junk magic items," perhaps.ĭOS2 has an essentially infinite array of "junk" magic items. Pillars of Eternity 1 has no trash items.
